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Download Flarepunch (1.54 MB)Last Updated: 16-11-2020


Check out the file over at GitHub for all the information you need.

This HUD uses cl_hud_minmode 1 to display a mode called "Streamer Mode". This hides all player names from various panels throughout the HUD. There is an Enable/Disable Streamer Mode button on the Main Menu, so if you're not seeing player names when you use this HUD, press that button and it'll sort you out.

Additionally, I'd recommend putting "cl_hud_minmode" "0" into your autoexec.cfg file (if you have one).


rawrsor/extracrispy - Material Buttons/Images (I'm sorry, I don't know exactly who to credit here).
Quartz/Sir Villeta - Class Icons Font.
Colly - Help with various small HUD and Material issues.
Broesel/Fog/Knuckles/Griever/Whahay - Crosshairs from the Easy TF2 Crosshairs pack.

Operating System Supported?
Resolutions Supported?
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Capture the Flag  
Control Points  
King of the Hill  
Mann Vs. Machine  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
Version 1.1.6 Wrote:IN-GAME

  • Fixed Scoreboard being the incorrect size while using Streamer Mode.
  • Fixed a bug with AmmoNoClip not showing Blurred Shadow/Regular Shadow while using Streamer Mode.

Version 1.1.5 Wrote:Some more visual changes, updating and adding a few panels to better fit Flarepunch's core design.


  • Team Status panels at the top of the UI have been redesigned.
    • Round Counter has also been slightly changed. Background has been removed and Counters have been repositioned slightly.
  • Killfeed has been repositioned ever so slightly, also thanks to the Team Status design update, it no longer clashes with respawn timer animations.
  • Scoreboard size has been increased from 9v9 to 12v12.
  • Taunt Menu has finally been implemented properly.


Version 1.1.4 Wrote:A few small changes made, mainly to optimization. The HUD should run smoother.

Visual Changes:
  • Updated Vote HUD Panels
  • Updated Matchmaking Panels
  • Updated Engineer Building and Spy Sapper Icons
  • Added Training Mode Support

  • Removed Easy Custom Crosshairs from the HUD to help reduce load times
  • Updated Icon font files
  • Fixed Class Icon fonts not loading without installing the font file first
  • Removed several font instances to reduce load times

Version 1.1.3 Wrote:Forgot to push a few update files from a while ago.


  • Updated BLU and RED Team Menu Buttons to better highlight which is being selected.
  • Reduced Chatbox size to better avoid clashing with other HUD elements.
  • Medic: Vaccinator Charge Bar has been significantly redesigned.


  • Various Menu elements updated.

Version 1.1.2 Wrote:IN-GAME

  • Removed Spectator and Spectators In Queue List on Scoreboard while in Streamer Mode.
  • Added Engineer Build/Destroy/Eureka Effect Panels.
    • Pip-Boy Menus also fully supported.

Payload Race:
  • Fixed capture point material from going back to default texture in sv_pure 2.

Mann Vs. Machine:
  • Added Power Up Canteen Panel.
  • Fixed MvM Scoreboard Stats.
  • Added Kills, Deaths, Healing and Damage stats to MvM Scoreboard.

  • Added Stopwatch panel for competitive modes.


  • Fixed missing font file for Class Icons.

Version 1.1.1 Wrote:IN-GAME

  • Fixed Class Image appearing on Scoreboard.
  • Fixed Class Image being in a horrible position in game.
  • Resized Chat Box as it was bleeding over into health for 4:3 users.
  • Repositioned optional Health Cross.
  • Resized Scoreboard font for 4:3 users.
  • Repositioned Killfeed to avoid clash with player panel respawn timer.


Main Menu:
  • Fixed Main Menu images from appearing pixelated at lower graphical settings.
  • Added "Streamer Mode" button, which toggles player name appearances in-game.


  • Added clearer descriptions to Color Scheme and Animation files.
  • Added a README file.
  • Removed meme font lmao.

Version 1.1 Wrote:IN-GAME:
  • Item Inspect Panel has been designed to fit the rest of the HUD.
  • Respawn Timer on Tournament Spectator has been repositioned to mirror the location of other modes.
  • Chat Box moved back to the left hand side.
  • In relation to the above, Engineer Building Status and Spy Sapper Status has been moved up to clear space for the chat box.

  • Payload Status now displays Recede Time and Arrows that display when the cart is going backwards.

  • Team Class panel designed and repositioned.
  • Arena Winpanel designed and repositioned.

  • Wheel of Doom status supported.
  • Halloween Spells supported.

Streamer Mode:
(Remember, Streamer Mode is enabled by using minmode!)
  • More instances of names in Minmode have been hidden.
    • Over spectated/friendly targets
    • Item Inspect Panels
    • Arena Winpanel MVPs
    • MvM Player Ready panels
    • MvM Scoreboard

  • Added support for default font for ETF2L Status Screenshots.
    • To disable custom console font, go into resource/sourcescheme.res and add comment lines // to #base "sourcescheme_custom.res"
    • Instructions are also within the file itself.
    • Small Note: You'll need to restart the game if you edit the above while in game.

User Comments


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Connor (5) HUD Developer

The hud is great, but i swear, this causes way too much lag! i have been trying 3 hours to join a casual match (not stuck in the queue) and when i closed tf2 and used another hud i joined in like 2 minutes! Man, can is something wrong with my pc, or just the hud?
Posted 30-11-2018, 10:43 AM
Kruphixx HUD Developer

Some feedback:
1. There's a weird lag when you type something in Party Chat, hope this will get fixed. I don't have this issue with other huds, just this one.

2. Party Chat text is white and not green (in game, not in menu) and it's sometimes super confusing. Definitely should be changed to green.

3. Chat font is too small. Should be a little bit bigger.

4. Scoreboard should be reworked imo. All players should be visible on the scoreboard (so I don't have to scroll down, which is sometimes a bit annoying)

Hope you'll read this, those are some small things that will make the hud better.
Posted 02-12-2018, 08:44 PM
Iyomante HUD Developer

I can't see names on the killfeed, chat log and voice chat, other than that it's clean, modern, straightforward and one of the best HUDs out there
Posted 05-12-2018, 11:17 PM
Lokomolo 54 HUD Developer

friend, can you tell me how to solve that when playing where they should appear who kills who only appears the cause of death and dificulat amucho know when to attack or not or if the best member of the other team died, you understand?
Posted 15-12-2018, 10:53 PM

man, are you alive?
Posted 14-01-2019, 10:26 PM
zarrapha HUD Developer

Game crashes when I queue for any gamemode.
Posted 03-02-2019, 03:52 AM

Is it possible to remove the player/class you are playing as from the HUD? It's the only thing that keeps me from using it.
Posted 18-02-2019, 10:01 PM
antlers HUD Developer

Timmy, that's a really easy fix. cl_hud_playerclass_use_playermodel 0 in your console
Posted 29-04-2019, 10:41 PM
Scorcher HUD Developer

if this showed ping, class, and player ranks, it would be perfect
Posted 12-05-2019, 08:26 PM
Rezulux HUD Developer

Out of curiosity, are the end-of-round MVPs hidden by design, or is that a bug on my end? Haven't seen anyone mention it, nor do I see anything in the readme about it.
Posted 01-06-2019, 10:12 AM
Sir Narax HUD Developer

I am not at all keen on the main menu. I find it really hard to navigate and would honestly rather just have that all disabled instead.
Posted 05-11-2019, 03:49 PM

By submitting a comment, you agree to adhere to our Comment Section Rules.

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