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Download Flarepunch (1.54 MB)Last Updated: 16-11-2020


Check out the file over at GitHub for all the information you need.

This HUD uses cl_hud_minmode 1 to display a mode called "Streamer Mode". This hides all player names from various panels throughout the HUD. There is an Enable/Disable Streamer Mode button on the Main Menu, so if you're not seeing player names when you use this HUD, press that button and it'll sort you out.

Additionally, I'd recommend putting "cl_hud_minmode" "0" into your autoexec.cfg file (if you have one).


rawrsor/extracrispy - Material Buttons/Images (I'm sorry, I don't know exactly who to credit here).
Quartz/Sir Villeta - Class Icons Font.
Colly - Help with various small HUD and Material issues.
Broesel/Fog/Knuckles/Griever/Whahay - Crosshairs from the Easy TF2 Crosshairs pack.

Operating System Supported?
Resolutions Supported?
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Capture the Flag  
Control Points  
King of the Hill  
Mann Vs. Machine  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
Version 1.1.6 Wrote:IN-GAME

  • Fixed Scoreboard being the incorrect size while using Streamer Mode.
  • Fixed a bug with AmmoNoClip not showing Blurred Shadow/Regular Shadow while using Streamer Mode.

Version 1.1.5 Wrote:Some more visual changes, updating and adding a few panels to better fit Flarepunch's core design.


  • Team Status panels at the top of the UI have been redesigned.
    • Round Counter has also been slightly changed. Background has been removed and Counters have been repositioned slightly.
  • Killfeed has been repositioned ever so slightly, also thanks to the Team Status design update, it no longer clashes with respawn timer animations.
  • Scoreboard size has been increased from 9v9 to 12v12.
  • Taunt Menu has finally been implemented properly.


Version 1.1.4 Wrote:A few small changes made, mainly to optimization. The HUD should run smoother.

Visual Changes:
  • Updated Vote HUD Panels
  • Updated Matchmaking Panels
  • Updated Engineer Building and Spy Sapper Icons
  • Added Training Mode Support

  • Removed Easy Custom Crosshairs from the HUD to help reduce load times
  • Updated Icon font files
  • Fixed Class Icon fonts not loading without installing the font file first
  • Removed several font instances to reduce load times

Version 1.1.3 Wrote:Forgot to push a few update files from a while ago.


  • Updated BLU and RED Team Menu Buttons to better highlight which is being selected.
  • Reduced Chatbox size to better avoid clashing with other HUD elements.
  • Medic: Vaccinator Charge Bar has been significantly redesigned.


  • Various Menu elements updated.

Version 1.1.2 Wrote:IN-GAME

  • Removed Spectator and Spectators In Queue List on Scoreboard while in Streamer Mode.
  • Added Engineer Build/Destroy/Eureka Effect Panels.
    • Pip-Boy Menus also fully supported.

Payload Race:
  • Fixed capture point material from going back to default texture in sv_pure 2.

Mann Vs. Machine:
  • Added Power Up Canteen Panel.
  • Fixed MvM Scoreboard Stats.
  • Added Kills, Deaths, Healing and Damage stats to MvM Scoreboard.

  • Added Stopwatch panel for competitive modes.


  • Fixed missing font file for Class Icons.

Version 1.1.1 Wrote:IN-GAME

  • Fixed Class Image appearing on Scoreboard.
  • Fixed Class Image being in a horrible position in game.
  • Resized Chat Box as it was bleeding over into health for 4:3 users.
  • Repositioned optional Health Cross.
  • Resized Scoreboard font for 4:3 users.
  • Repositioned Killfeed to avoid clash with player panel respawn timer.


Main Menu:
  • Fixed Main Menu images from appearing pixelated at lower graphical settings.
  • Added "Streamer Mode" button, which toggles player name appearances in-game.


  • Added clearer descriptions to Color Scheme and Animation files.
  • Added a README file.
  • Removed meme font lmao.

Version 1.1 Wrote:IN-GAME:
  • Item Inspect Panel has been designed to fit the rest of the HUD.
  • Respawn Timer on Tournament Spectator has been repositioned to mirror the location of other modes.
  • Chat Box moved back to the left hand side.
  • In relation to the above, Engineer Building Status and Spy Sapper Status has been moved up to clear space for the chat box.

  • Payload Status now displays Recede Time and Arrows that display when the cart is going backwards.

  • Team Class panel designed and repositioned.
  • Arena Winpanel designed and repositioned.

  • Wheel of Doom status supported.
  • Halloween Spells supported.

Streamer Mode:
(Remember, Streamer Mode is enabled by using minmode!)
  • More instances of names in Minmode have been hidden.
    • Over spectated/friendly targets
    • Item Inspect Panels
    • Arena Winpanel MVPs
    • MvM Player Ready panels
    • MvM Scoreboard

  • Added support for default font for ETF2L Status Screenshots.
    • To disable custom console font, go into resource/sourcescheme.res and add comment lines // to #base "sourcescheme_custom.res"
    • Instructions are also within the file itself.
    • Small Note: You'll need to restart the game if you edit the above while in game.

User Comments


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Toxi-C-Loud HUD Developer

Also I'd be cool if you could set up a steam group so we get notified when you uodate the HUD
Posted 25-08-2018, 10:08 PM
ᴅᴜғғʏ HUD Developer

Its a Pretty good HUD but could you remove huditemeffectmeter.res Cuz spy has his watch On his wist that shows the meter im just sayin its gonna more immersive dat way ;3
Posted 26-08-2018, 06:30 PM
Fantablack HUD Developer

Hud doesn't work with jungle inferno
Posted 02-09-2018, 12:56 AM
creamyHD HUD Developer

love this HUD but for some reason, players turn invisible from time to time. any way to fix this?
Posted 15-09-2018, 02:40 PM
Frag Grenade HUD Developer

I had the same problem as other people: the names disappearing so, I just decided to use another hud. I liked this hud in all aspects but there were no names. I was messing around with the TF2 text files at the time, so I double checked all my files, reinstalled the game, and some other things. I realized it was the hud. I checked the comments for a solution and boy, you delivered. In a kind manner, too, not calling them retarded. Quick, simple nice explanations. 10/10 For the contemporary and monochromatic style of the hud, and 10/10 for the wonderful 'customer service'.
Posted 20-09-2018, 02:50 PM
Retro (2) HUD Developer

Absoultely amazing HUD. If I could improve one thing about it it would be to clean up the as it looks sloppy and would generally turn off players from actually reading the readme.
Posted 14-10-2018, 12:31 AM
twinys HUD Developer

can you make it so you can see where the server is being hosted like the normal hud if the server is being hosted in the USA it will say it's being hosted there plz notice?
Posted 06-11-2018, 06:28 PM
Ivдn HUD Developer

With so many new Player Destruction maps added, making it work for PD is probably a good thing. Awesome HUD nonetheless.
Posted 10-11-2018, 05:04 PM
trix HUD Developer

The HUD is broken for some reason, the player names when you hover over them don't display people's names in full. Also, I don't know whether it's because you need the mouse scoreboard on, but it only shows 10 players. Not the full 12 in a casual match. Preferably, I would like to see everyone including me on the scoreboard at the start of a round lol.

Just thought I'd let you know since I really like using this HUD, it's very clean.
Posted 14-11-2018, 01:50 AM
Chippu HUD Developer

I absolutely love this HUD, probably my favorite because of the style, ESPECIALLY the menu.
But it is a little slow, like after a game ends, hitting "esc" to disconnect takes a few seconds to go through, and while I am sure its just my PC being stupid, It doesn't happen with other huds :/
Posted 16-11-2018, 08:45 PM
trix HUD Developer

@Chippu - I'm pretty sure that's just the general optimisation of the game. I have it on an SSD, I use 3.60 Ghz quad and a 1080, I have well more than necessary ram allotted to the game. But it still lags. I swear I remember a command for the backpack items to preload earlier, but I'm not sure anymore.
Posted 17-11-2018, 05:45 PM

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