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Download Flarepunch (1.54 MB)Last Updated: 16-11-2020


Check out the file over at GitHub for all the information you need.

This HUD uses cl_hud_minmode 1 to display a mode called "Streamer Mode". This hides all player names from various panels throughout the HUD. There is an Enable/Disable Streamer Mode button on the Main Menu, so if you're not seeing player names when you use this HUD, press that button and it'll sort you out.

Additionally, I'd recommend putting "cl_hud_minmode" "0" into your autoexec.cfg file (if you have one).


rawrsor/extracrispy - Material Buttons/Images (I'm sorry, I don't know exactly who to credit here).
Quartz/Sir Villeta - Class Icons Font.
Colly - Help with various small HUD and Material issues.
Broesel/Fog/Knuckles/Griever/Whahay - Crosshairs from the Easy TF2 Crosshairs pack.

Operating System Supported?
Resolutions Supported?
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Capture the Flag  
Control Points  
King of the Hill  
Mann Vs. Machine  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
Version 1.1.6 Wrote:IN-GAME

  • Fixed Scoreboard being the incorrect size while using Streamer Mode.
  • Fixed a bug with AmmoNoClip not showing Blurred Shadow/Regular Shadow while using Streamer Mode.

Version 1.1.5 Wrote:Some more visual changes, updating and adding a few panels to better fit Flarepunch's core design.


  • Team Status panels at the top of the UI have been redesigned.
    • Round Counter has also been slightly changed. Background has been removed and Counters have been repositioned slightly.
  • Killfeed has been repositioned ever so slightly, also thanks to the Team Status design update, it no longer clashes with respawn timer animations.
  • Scoreboard size has been increased from 9v9 to 12v12.
  • Taunt Menu has finally been implemented properly.


Version 1.1.4 Wrote:A few small changes made, mainly to optimization. The HUD should run smoother.

Visual Changes:
  • Updated Vote HUD Panels
  • Updated Matchmaking Panels
  • Updated Engineer Building and Spy Sapper Icons
  • Added Training Mode Support

  • Removed Easy Custom Crosshairs from the HUD to help reduce load times
  • Updated Icon font files
  • Fixed Class Icon fonts not loading without installing the font file first
  • Removed several font instances to reduce load times

Version 1.1.3 Wrote:Forgot to push a few update files from a while ago.


  • Updated BLU and RED Team Menu Buttons to better highlight which is being selected.
  • Reduced Chatbox size to better avoid clashing with other HUD elements.
  • Medic: Vaccinator Charge Bar has been significantly redesigned.


  • Various Menu elements updated.

Version 1.1.2 Wrote:IN-GAME

  • Removed Spectator and Spectators In Queue List on Scoreboard while in Streamer Mode.
  • Added Engineer Build/Destroy/Eureka Effect Panels.
    • Pip-Boy Menus also fully supported.

Payload Race:
  • Fixed capture point material from going back to default texture in sv_pure 2.

Mann Vs. Machine:
  • Added Power Up Canteen Panel.
  • Fixed MvM Scoreboard Stats.
  • Added Kills, Deaths, Healing and Damage stats to MvM Scoreboard.

  • Added Stopwatch panel for competitive modes.


  • Fixed missing font file for Class Icons.

Version 1.1.1 Wrote:IN-GAME

  • Fixed Class Image appearing on Scoreboard.
  • Fixed Class Image being in a horrible position in game.
  • Resized Chat Box as it was bleeding over into health for 4:3 users.
  • Repositioned optional Health Cross.
  • Resized Scoreboard font for 4:3 users.
  • Repositioned Killfeed to avoid clash with player panel respawn timer.


Main Menu:
  • Fixed Main Menu images from appearing pixelated at lower graphical settings.
  • Added "Streamer Mode" button, which toggles player name appearances in-game.


  • Added clearer descriptions to Color Scheme and Animation files.
  • Added a README file.
  • Removed meme font lmao.

Version 1.1 Wrote:IN-GAME:
  • Item Inspect Panel has been designed to fit the rest of the HUD.
  • Respawn Timer on Tournament Spectator has been repositioned to mirror the location of other modes.
  • Chat Box moved back to the left hand side.
  • In relation to the above, Engineer Building Status and Spy Sapper Status has been moved up to clear space for the chat box.

  • Payload Status now displays Recede Time and Arrows that display when the cart is going backwards.

  • Team Class panel designed and repositioned.
  • Arena Winpanel designed and repositioned.

  • Wheel of Doom status supported.
  • Halloween Spells supported.

Streamer Mode:
(Remember, Streamer Mode is enabled by using minmode!)
  • More instances of names in Minmode have been hidden.
    • Over spectated/friendly targets
    • Item Inspect Panels
    • Arena Winpanel MVPs
    • MvM Player Ready panels
    • MvM Scoreboard

  • Added support for default font for ETF2L Status Screenshots.
    • To disable custom console font, go into resource/sourcescheme.res and add comment lines // to #base "sourcescheme_custom.res"
    • Instructions are also within the file itself.
    • Small Note: You'll need to restart the game if you edit the above while in game.

User Comments


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lukkaeizo HUD Developer

thank you, didn't see that, sorry for the dumb comment :d
Posted 10-06-2018, 05:10 PM
Beyonder HUD Developer

I must say that this hud is one of my favorites, I really love it and it has many good points, minimalist, useful, and well thought out but it has certain points that I want to highlight so that you have it in mind and see if they require a correction, because I want see the completion of this project in its splendor:
1. the pda of the enguie, it looks somewhat coarse, as incomplete dislodges with the well done style of the rest of the hud, you should see that
2. the hud of the constructions of the enguie is very small, but not small of minimalist, but it is too small and in the middle of a battle costaria to see the state of the constructions, I think you should make it a little bit bigger
3. The state of the improvements of the constructions is not totally visible because although the sentry changes the drawing, the dispenser and the teleport not, so it occurred to me that the bar next to it should show the status of upgrade with colors coming from the yellow for level 1, orange level 2 (which is an intense color) and green for level 3 and so will not be confused when the sentry takes damage
4. spy disguise hud, suffer from the same problem of enguie
5. I do not know what you think but I think it would be better if the vacccinator of the medic had a different hud as it happens in the toonhud or hud default, it is a complex weapon and needs to provide information in the right way
6. the achievements that are marked to see their progress cover the clock of the game I do not know if that can be modified but it is very annoying

I am a competitive player and I will follow this hud very closely because I love it and I will continue to give you annotations for its improvement
Posted 12-06-2018, 05:35 AM
pillow princess HUD Developer

i love this hud it's very clean, but is there any way to show the top scorers and the highest killstreak in pubs?
Posted 12-06-2018, 06:09 AM
omnibombulator HUD Developer

(NWA) Beyonder, cheers for the feedback. I'll look into making some changes in the near future to certain elements for sure.
Posted 12-06-2018, 11:09 PM
DulZuro HUD Developer

When in streamer mode it still shows the name of the person who killed you on the item inspect screen. i.e. "Mr. Random dude is carrying Strange Knife" etc.
Posted 13-06-2018, 12:18 AM
MrGaby5290 HUD Developer

10/10 best hud for me
Posted 14-06-2018, 11:34 PM
Reever HUD Developer

Great hud but is there any way to enable avatars near playernames on the freezecam?
Posted 20-06-2018, 03:37 PM

how do i get the chat box, overall its a amazing hud but i really want that chat box
Posted 26-06-2018, 06:12 PM
Bleezy HUD Developer

1 star. No chat box, no team names in kill feed, no team names when you hold tab.
Posted 27-06-2018, 07:17 AM
omnibombulator HUD Developer

Bleezy, you need to turn off minmode. It's explained in the readme included with the file. 1 star comment.
Posted 28-06-2018, 02:06 PM
DenedTheDuck HUD Developer

If i recall correctly, this used to be available for mac. I would like to see this again as this is one of my favorite HUDS.
Posted 29-06-2018, 12:41 PM

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