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Jungle Inferno HUD hotfix
#1
After the Jungle Inferno update every custom hud has been disabled by Valve, to prevent you from crashing when you launch Team Fortress 2.

This has been done because of a lot of changes to the main menu, party/lobby system (which will get a more in depth write-up later in the week), but is mostly to prevent any animation file related issues that might occur when launching the game with an out of date hud.

Luckily the changes to the ingame hud aren't too drastic and will still work with the (temporary) fix provided below.

Most importantly:
- You need to update ui_version in info.vdf to 2
This will allow custom hud files to be loaded again.

Besides allowing files to load again we recommend deleting, renaming or moving the following files from your custom hud:
- /scripts/hudanimations_tf.txt (You should be using a hudanimations_manifest.txt setup anyway!)
- /resource/gamemenu.res
- /resource/ui/mainmenuoverride.res

Also update your clientscheme.res with the various font definitions and borders that were added to get a fully functioning Contracker.
#2
Hey Wiethoofd,
thanks for your help.

Although I can't help myself when it comes to 
Quote:Also update your clientscheme.res with the various font definitions and borders that were added to get a fully functioning Contracker.

Is there a possibility that you can upload your (new) clientscheme.res ?? Would be very much appreciated ... =)


Bests
~
#3
(10-22-2017, 02:07 PM)Wiethoofd Wrote: After the Jungle Inferno update every custom hud has been disabled by Valve, to prevent you from crashing when you launch Team Fortress 2.

This has been done because of a lot of changes to the main menu, party/lobby system (which will get a more in depth write-up later in the week), but is mostly to prevent any animation file related issues that might occur when launching the game with an out of date hud.

Luckily the changes to the ingame hud aren't too drastic and will still work with the (temporary) fix provided below.

Most importantly:
- You need to update ui_version in info.vdf to 2
This will allow custom hud files to be loaded again.

Besides allowing files to load again we recommend deleting, renaming or moving the following files from your custom hud:
- /scripts/hudanimations_tf.txt (You should be using a hudanimations_manifest.txt setup anyway!)
- /resource/gamemenu.res
- /resource/ui/mainmenuoverride.res

Also update your clientscheme.res with the various font definitions and borders that were added to get a fully functioning Contracker.

Where exactly do you find info.vdf?
#4
(10-29-2017, 10:47 PM)Some Proper Good LadNuggets™ Wrote: Where exactly do you find info.vdf?

Check out this News Update from us back in July last year. Scroll down the post a little and find "REQUIRED CUSTOM HUD VERSIONING", which will detail how to set up an info.vdf file.
#5
(10-25-2017, 12:16 PM)Habibi B(l)oxberg Wrote: Hey Wiethoofd,
thanks for your help.

Although I can't help myself when it comes to 
Quote:Also update your clientscheme.res with the various font definitions and borders that were added to get a fully functioning Contracker.

Is there a possibility that you can upload your (new) clientscheme.res ?? Would be very much appreciated ... =)


Bests
~

Same here. What exactly do I need to add to get a Contracker that kind of works?
#6
This is the stuff you need to add to the clientscheme in order to get it updated

So this goes under the colors section:

Code:
"Purple"            "137 69 99 255"
"QuestMap_Bonus"    "222 217 166 255"
"QuestMap_ActiveOrange"    "212 127 25 255"
"QuestMap_InactiveGrey"    "100 100 100 255"
"QuestMap_BGImages"    "56 58 60 255"

"PartyMember1"    "124 173 255 255"
"PartyMember2"    "99  232 167 255"
"PartyMember3"    "229 255 121 255"
"PartyMember4"    "232 184 99  255"
"PartyMember5"    "255 118 108 255"
"PartyMember6"    "255 133 255 255"

Fonts section:

Code:
"QuestMap_Small_Blur"
        {
            "1"
            {
                "name"        "ocra"
                "tall"        "7"
                "weight"    "0"
                "blur"        "3"
                "additive"    "1"
                "antialias"     "1"
            }
        }

        "QuestMap_Small"
        {
            "1"
            {
                "name"        "ocra"
                "tall"        "7"
                "weight"    "400"
                "additive"    "0"
                "antialias" "1"
            }
        }

        "QuestMap_Medium"
        {
            "1"
            {
                "name"        "ocra"
                "tall"        "10"
                "weight"    "400"
                "additive"    "0"
                "antialias" "1"
            }
        }

        "QuestMap_Large"
        {
            "1"
            {
                "name"        "ocra"
                "tall"        "14"
                "weight"    "400"
                "additive"    "0"
                "antialias" "1"
            }
        }

        "QuestMap_Huge"
        {
            "1"
            {
                "name"        "ocra"
                "tall"        "30"
                "weight"    "400"
                "additive"    "0"
                "antialias" "1"
            }
        }

And last this goes in the borders section

Code:
CYOAScreenBorder
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            
            "image"                    "cyoa/cyoa_map_screen_border"
            "src_corner_height"        "63"                // pixels inside the image
            "src_corner_width"        "63"
            "draw_corner_width"        "26"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"     "26"    
        }

        CYOANodeViewBorder
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            
            "image"                    "cyoa/node_view_border"
            "src_corner_height"        "127"                // pixels inside the image
            "src_corner_width"        "127"
            "draw_corner_width"        "24"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"     "24"    
        }

        CYOANodeViewBorder_Active
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            
            "image"                    "cyoa/node_view_border_active"
            "src_corner_height"        "127"                // pixels inside the image
            "src_corner_width"        "127"
            "draw_corner_width"        "24"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"     "24"    
        }

        CYOANodeViewBorder_Inactive
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            
            "image"                    "cyoa/node_view_border_inactive"
            "src_corner_height"        "127"                // pixels inside the image
            "src_corner_width"        "127"
            "draw_corner_width"        "24"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"     "24"    
        }

        CYOANodeViewBorder_TurnIn
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            
            "image"                    "cyoa/node_view_border_turnin"
            "src_corner_height"        "127"                // pixels inside the image
            "src_corner_width"        "127"
            "draw_corner_width"        "24"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"     "24"    
        }

        CYOAPopupBorder
        {
            "inset" "0 0 1 1"
            Left
            {
                "1"
                {
                    "color" "QuestMap_ActiveOrange"
                    "offset" "0 1"
                }
                "2"
                {
                    "color" "QuestMap_ActiveOrange"
                    "offset" "0 1"
                }
            }

            Right
            {
                "1"
                {
                    "color" "QuestMap_ActiveOrange"
                    "offset" "1 0"
                }
                "2"
                {
                    "color" "QuestMap_ActiveOrange"
                    "offset" "1 0"
                }
            }

            Top
            {
                "1"
                {
                    "color" "QuestMap_ActiveOrange"
                    "offset" "0 0"
                }
                "2"
                {
                    "color" "QuestMap_ActiveOrange"
                    "offset" "0 0"
                }
            }

            Bottom
            {
                "1"
                {
                    "color" "QuestMap_ActiveOrange"
                    "offset" "0 0"
                }
                "2"
                {
                    "color" "QuestMap_ActiveOrange"
                    "offset" "0 0"
                }
            }
        }

        FriendHighlightBorder
        {
            "inset" "0 0 1 1"
            Left
            {
                "1"
                {
                    "color" "CreditsGreen"
                    "offset" "0 1"
                }

            }

            Right
            {
                "1"
                {
                    "color" "CreditsGreen"
                    "offset" "1 0"
                }
            }

            Top
            {
                "1"
                {
                    "color" "CreditsGreen"
                    "offset" "0 0"
                }
            }

            Bottom
            {
                "1"
                {
                    "color" "CreditsGreen"
                    "offset" "0 0"
                }
            }
        }

        FriendHighlightBorderThick
        {
            "inset" "0 0 1 1"
            Left
            {
                "1"
                {
                    "color" "CreditsGreen"
                    "offset" "0 1"
                }
                "2"
                {
                    "color" "CreditsGreen"
                    "offset" "0 1"
                }
            }

            Right
            {
                "1"
                {
                    "color" "CreditsGreen"
                    "offset" "1 0"
                }
                "2"
                {
                    "color" "CreditsGreen"
                    "offset" "1 0"
                }
            }

            Top
            {
                "1"
                {
                    "color" "CreditsGreen"
                    "offset" "0 0"
                }
                "2"
                {
                    "color" "CreditsGreen"
                    "offset" "0 0"
                }
            }

            Bottom
            {
                "1"
                {
                    "color" "CreditsGreen"
                    "offset" "0 0"
                }
                "2"
                {
                    "color" "CreditsGreen"
                    "offset" "0 0"
                }
            }
        }
#7
(11-10-2017, 12:29 PM)Hypnotize Wrote: This is the stuff you need to add to the clientscheme in order to get it updated

So this goes under the colors section:

Code:
"Purple" "137 69 99 255"
"QuestMap_Bonus" "222 217 166 255"
"QuestMap_ActiveOrange" "212 127 25 255"
"QuestMap_InactiveGrey" "100 100 100 255"
"QuestMap_BGImages" "56 58 60 255"

"PartyMember1" "124 173 255 255"
"PartyMember2" "99  232 167 255"
"PartyMember3" "229 255 121 255"
"PartyMember4" "232 184 99  255"
"PartyMember5" "255 118 108 255"
"PartyMember6" "255 133 255 255"

Fonts section:

Code:
               "QuestMap_Small_Blur"
{
"1"
{
"name" "ocra"
"tall" "7"
"weight" "0"
"blur" "3"
"additive" "1"
"antialias" "1"
}
}

"QuestMap_Small"
{
"1"
{
"name" "ocra"
"tall" "7"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

"QuestMap_Medium"
{
"1"
{
"name" "ocra"
"tall" "10"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

"QuestMap_Large"
{
"1"
{
"name" "ocra"
"tall" "14"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

"QuestMap_Huge"
{
"1"
{
"name" "ocra"
"tall" "30"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

And last this goes in the borders section

Code:
               CYOAScreenBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/cyoa_map_screen_border"
"src_corner_height" "63" // pixels inside the image
"src_corner_width" "63"
"draw_corner_width" "26" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "26"
}

CYOANodeViewBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/node_view_border"
"src_corner_height" "127" // pixels inside the image
"src_corner_width" "127"
"draw_corner_width" "24" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "24"
}

CYOANodeViewBorder_Active
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/node_view_border_active"
"src_corner_height" "127" // pixels inside the image
"src_corner_width" "127"
"draw_corner_width" "24" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "24"
}

CYOANodeViewBorder_Inactive
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/node_view_border_inactive"
"src_corner_height" "127" // pixels inside the image
"src_corner_width" "127"
"draw_corner_width" "24" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "24"
}

CYOANodeViewBorder_TurnIn
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/node_view_border_turnin"
"src_corner_height" "127" // pixels inside the image
"src_corner_width" "127"
"draw_corner_width" "24" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "24"
}

CYOAPopupBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 1"
}
"2"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "QuestMap_ActiveOrange"
"offset" "1 0"
}
"2"
{
"color" "QuestMap_ActiveOrange"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 0"
}
"2"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 0"
}
"2"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 0"
}
}
}

FriendHighlightBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "CreditsGreen"
"offset" "0 1"
}

}

Right
{
"1"
{
"color" "CreditsGreen"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "CreditsGreen"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "CreditsGreen"
"offset" "0 0"
}
}
}

FriendHighlightBorderThick
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "CreditsGreen"
"offset" "0 1"
}
"2"
{
"color" "CreditsGreen"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "CreditsGreen"
"offset" "1 0"
}
"2"
{
"color" "CreditsGreen"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "CreditsGreen"
"offset" "0 0"
}
"2"
{
"color" "CreditsGreen"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "CreditsGreen"
"offset" "0 0"
}
"2"
{
"color" "CreditsGreen"
"offset" "0 0"
}
}
}

Yo this is all cool and I did everything but as soon as I click "Find a game", my game freezes and I've gotta use task manager to shut it down.
#8
(11-11-2017, 05:45 PM)MingledSpringle Wrote: Yo this is all cool and I did everything but as soon as I click "Find a game", my game freezes and I've gotta use task manager to shut it down.

If it didn't crash before that fix then you are probably missing a "{" somewhere in the clientscheme, if so you should get a error message in console as soon as you launch the game as well!
#9
(11-10-2017, 12:29 PM)Hypnotize Wrote: This is the stuff you need to add to the clientscheme in order to get it updated

So this goes under the colors section:

Code:
"Purple" "137 69 99 255"
"QuestMap_Bonus" "222 217 166 255"
"QuestMap_ActiveOrange" "212 127 25 255"
"QuestMap_InactiveGrey" "100 100 100 255"
"QuestMap_BGImages" "56 58 60 255"

"PartyMember1" "124 173 255 255"
"PartyMember2" "99  232 167 255"
"PartyMember3" "229 255 121 255"
"PartyMember4" "232 184 99  255"
"PartyMember5" "255 118 108 255"
"PartyMember6" "255 133 255 255"

Fonts section:

Code:
               "QuestMap_Small_Blur"
{
"1"
{
"name" "ocra"
"tall" "7"
"weight" "0"
"blur" "3"
"additive" "1"
"antialias" "1"
}
}

"QuestMap_Small"
{
"1"
{
"name" "ocra"
"tall" "7"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

"QuestMap_Medium"
{
"1"
{
"name" "ocra"
"tall" "10"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

"QuestMap_Large"
{
"1"
{
"name" "ocra"
"tall" "14"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

"QuestMap_Huge"
{
"1"
{
"name" "ocra"
"tall" "30"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

And last this goes in the borders section

Code:
               CYOAScreenBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/cyoa_map_screen_border"
"src_corner_height" "63" // pixels inside the image
"src_corner_width" "63"
"draw_corner_width" "26" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "26"
}

CYOANodeViewBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/node_view_border"
"src_corner_height" "127" // pixels inside the image
"src_corner_width" "127"
"draw_corner_width" "24" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "24"
}

CYOANodeViewBorder_Active
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/node_view_border_active"
"src_corner_height" "127" // pixels inside the image
"src_corner_width" "127"
"draw_corner_width" "24" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "24"
}

CYOANodeViewBorder_Inactive
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/node_view_border_inactive"
"src_corner_height" "127" // pixels inside the image
"src_corner_width" "127"
"draw_corner_width" "24" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "24"
}

CYOANodeViewBorder_TurnIn
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "cyoa/node_view_border_turnin"
"src_corner_height" "127" // pixels inside the image
"src_corner_width" "127"
"draw_corner_width" "24" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "24"
}

CYOAPopupBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 1"
}
"2"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "QuestMap_ActiveOrange"
"offset" "1 0"
}
"2"
{
"color" "QuestMap_ActiveOrange"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 0"
}
"2"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 0"
}
"2"
{
"color" "QuestMap_ActiveOrange"
"offset" "0 0"
}
}
}

FriendHighlightBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "CreditsGreen"
"offset" "0 1"
}

}

Right
{
"1"
{
"color" "CreditsGreen"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "CreditsGreen"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "CreditsGreen"
"offset" "0 0"
}
}
}

FriendHighlightBorderThick
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "CreditsGreen"
"offset" "0 1"
}
"2"
{
"color" "CreditsGreen"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "CreditsGreen"
"offset" "1 0"
}
"2"
{
"color" "CreditsGreen"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "CreditsGreen"
"offset" "0 0"
}
"2"
{
"color" "CreditsGreen"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "CreditsGreen"
"offset" "0 0"
}
"2"
{
"color" "CreditsGreen"
"offset" "0 0"
}
}
}

Never done this earlier. Do i open this file in notepad or do i need any kind of program to import that? Also would be great to have some instructions how to do this step by step Smile



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