HUDS.TF

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Small Update
Posted on 23rd February 2019 at 12:48 AM by omnibombulator

Hey all, just a quick post.

I've been a little busy recently, so I've paid no attention to the site as of late. I recently approved a few new HUDs, which you'll now see on the Directory.

So, what's this post about? I'm just going to cover a few small things, and what to expect from the site in the future.

Site Redesign
I've been working on and off for the past year or so (maybe longer at this point, lost track) on a full site redesign. It's fairly big and has a lot of nice changes, including a Dark Theme for those who love night mode. Alongside this redesign will be the promised Config Directory and upgraded Search Function I mentioned in my last news post (which was over a year ago, woops). I don't have a date set in mind and you may not see it for another year. Posting this may prompt me to get my ass in gear and finish it. Who knows?

Speeding up the site
huds.tf seems to be running a bit slow recently. Probably due to all the hitsounds. I'll work on fixing that fairly soon, because I'd like the site to run smoothly even if I'm not checking up on it. Sorry about any inconveniences.

Possibly removing the HUD Submission Queue
This is probably a little controversial and will be a point of contention, but I'm considering removing the HUD Submission Queue altogether. There's a few pros and cons to this. For example; Pro: New HUDs on the site. Con: Possible viruses being downloaded because they're not being moderated.

I may reach out to prominent community members to see if they would like to volunteer their time to moderating the HUD Submission Queue and approving/rejecting HUD submissions in my long absenses.

That's about it for now. Cheers.


Ding ding, we've got hitsounds. Also; some updates.
Posted on 4th February 2018 at 10:28 PM by omnibombulator

It's been a while friends. Let's cover some things.

HITSOUND DIRECTORY - HIT.TF DEAD
A little while ago, I updated huds.tf to be a Secure website (SSL Certificates and all that stuff, boring back end junk). However, this actually affected other websites I've made, as I run my sites off the same server. hit.tf and league.tf were straight up considered insecure, and would not let visitors view them without hassle. Oops.

Alongside this, I actually accidentally deleted the entire of hit.tf, including the database. Don't ask me how, but assume it's because I'm a super genius. To rectify this, we'll start again, and we'll start by hosting Hitsounds on huds.tf.

From today, you'll see a "Hitsounds" tab on the navigation bar at the top, next to "HUDs". The submission system is extremely similar to the HUD submissions, so if you've submitted a HUD before, you'll know the score. If not, it's real simple, so no stress. It's basically the same as the submission system for hit.tf, although I don't think it looks as nice.

The major difference between submitting a HUD and submitting a Hitsound is there is no queue for Hitsound submissions. This means when you submit a Hitsound, you'll see it on the front page instantly. No waiting for me or Wiethoofd to accept (or more recently, decline) your submissions; it's all automatic for Hitsounds.

So, feel free to upload Hitsounds to your heart's content, and please leave any Feedback about the Hitsound Directory you have in the Site Help & Suggestions forum.

CONFIG DIRECTORY
Alongside Hitsounds, I'm also working on a Configs Directory. This won't be out for a little while, so it's worth keeping an eye on my Twitter (@omnibombulator), because I'll likely post updates about that there.

SEARCH FUNCTION
The huds.tf search function sucks. It's horrible. This is going to be a small section, but basically I'm working on sorting that out. Just thought I'd let you know.

CONTACT FORM
I've had to disable the Contact Form because I've got 295 emails I haven't read and almost 275 of them are spam. This'll be coming back soon, so if you need to get in contact, message myself here or on Twitter. I should be getting a spam-free option up and available quite soon. Sorry about any inconvenience to those trying to get in contact with me.

TF2 UPDATE POSTS
I basically don't play TF2 anymore. Which is sad, I know. Blame Wiethoofd for lack of previous Update posts. (Sorry Wiet)

And that's about it gang. Enjoy the new features!


Jungle Inferno HUD hotfix
Posted on 22nd October 2017 at 01:07 PM by Wiethoofd

After the Jungle Inferno update every custom hud has been disabled by Valve, to prevent you from crashing when you launch Team Fortress 2.

This has been done because of a lot of changes to the main menu, party/lobby system (which will get a more in depth write-up later in the week), but is mostly to prevent any animation file related issues that might occur when launching the game with an out of date hud.

Luckily the changes to the ingame hud aren't too drastic and will still work with the (temporary) fix provided below.

Most importantly:
- You need to update ui_version in info.vdf to 2
This will allow custom hud files to be loaded again.

Besides allowing files to load again we recommend deleting, renaming or moving the following files from your custom hud:
- /scripts/hudanimations_tf.txt (You should be using a hudanimations_manifest.txt setup anyway!)
- /resource/gamemenu.res
- /resource/ui/mainmenuoverride.res

Also update your clientscheme.res with the various font definitions and borders that were added to get a fully functioning Contracker.


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