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Ding ding, we've got hitsounds. Also; some updates.
Posted on 4th February 2018 at 10:28 PM by omnibombulator

It's been a while friends. Let's cover some things.

A little while ago, I updated to be a Secure website (SSL Certificates and all that stuff, boring back end junk). However, this actually affected other websites I've made, as I run my sites off the same server. and were straight up considered insecure, and would not let visitors view them without hassle. Oops.

Alongside this, I actually accidentally deleted the entire of, including the database. Don't ask me how, but assume it's because I'm a super genius. To rectify this, we'll start again, and we'll start by hosting Hitsounds on

From today, you'll see a "Hitsounds" tab on the navigation bar at the top, next to "HUDs". The submission system is extremely similar to the HUD submissions, so if you've submitted a HUD before, you'll know the score. If not, it's real simple, so no stress. It's basically the same as the submission system for, although I don't think it looks as nice.

The major difference between submitting a HUD and submitting a Hitsound is there is no queue for Hitsound submissions. This means when you submit a Hitsound, you'll see it on the front page instantly. No waiting for me or Wiethoofd to accept (or more recently, decline) your submissions; it's all automatic for Hitsounds.

So, feel free to upload Hitsounds to your heart's content, and please leave any Feedback about the Hitsound Directory you have in the Site Help & Suggestions forum.

Alongside Hitsounds, I'm also working on a Configs Directory. This won't be out for a little while, so it's worth keeping an eye on my Twitter (@omnibombulator), because I'll likely post updates about that there.

The search function sucks. It's horrible. This is going to be a small section, but basically I'm working on sorting that out. Just thought I'd let you know.

I've had to disable the Contact Form because I've got 295 emails I haven't read and almost 275 of them are spam. This'll be coming back soon, so if you need to get in contact, message myself here or on Twitter. I should be getting a spam-free option up and available quite soon. Sorry about any inconvenience to those trying to get in contact with me.

I basically don't play TF2 anymore. Which is sad, I know. Blame Wiethoofd for lack of previous Update posts. (Sorry Wiet)

And that's about it gang. Enjoy the new features!

Jungle Inferno HUD hotfix
Posted on 22nd October 2017 at 01:07 PM by Wiethoofd

After the Jungle Inferno update every custom hud has been disabled by Valve, to prevent you from crashing when you launch Team Fortress 2.

This has been done because of a lot of changes to the main menu, party/lobby system (which will get a more in depth write-up later in the week), but is mostly to prevent any animation file related issues that might occur when launching the game with an out of date hud.

Luckily the changes to the ingame hud aren't too drastic and will still work with the (temporary) fix provided below.

Most importantly:
- You need to update ui_version in info.vdf to 2
This will allow custom hud files to be loaded again.

Besides allowing files to load again we recommend deleting, renaming or moving the following files from your custom hud:
- /scripts/hudanimations_tf.txt (You should be using a hudanimations_manifest.txt setup anyway!)
- /resource/gamemenu.res
- /resource/ui/mainmenuoverride.res

Also update your clientscheme.res with the various font definitions and borders that were added to get a fully functioning Contracker.

TF2 HUD Updates for late October, 2016 - ScreamFortress 2016
Posted on 3rd November 2016 at 02:24 PM by Wiethoofd

Merasmus has been keeping the hud editors busy ingame from writing this post with contracts, but after finishing a bunch of them it is time to catch up with the changes that were made to the Team Fortress 2 hud files this ScreamFortress event.

Modified Files:

[Image: tIZ0IBe.png]
Buttons added to Casual Lobby Panel highlighted with new

Summary of changes
  • Tips button in Casual Lobby Frame
  • Restore & Save Map selection buttons in Casual Lobby Panel
  • Main menu changes for ScreamFortress backgrounds and items, removal of Pyro vs. Heavy
  • Contract panel button in questitempanel_base now selects map in Casual Map selection (mm_casual_open) instead of opening Quickplay
  • Removal of progress bar behind completed contracts total

Relevant commits to the TF2 source files
Enjoy the ScreamFortress event!

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