KBNHud v425 (3/20/17)
Updated casual/comp timer panels to not use default TF2 BG, instead it now uses custom one that fits the HUD better.
Minor fixes and changes to the MvM (does anyone even still play that?) elements
Considered shrinking objective based elements such as the CP/KOTH indicators, CTF indicators, and Payload indicators and then placing them at the top of the screen, but decided it would use up too much of the upper view and leave the bottom of screen underutilized, creating obstuctions at one part of the screen unnecessarily.
KBNHud v424 (12/24/16)
Updated menu for Smissmas 2016
Late as hell (almost two weeks :/), but thanks for another amazing year of KBNHud, this is now five years in, and still going. Hell, I made this HUD on my dad's old iMac, which has since died, worked on it on my old PC build, and that too has died and been replaced with my current monster. Jeez man. Never thought a HUD would outlive two computers.
KBNHud v423A1 (11/29/16)
Actually fixed FPS drops with the damaged player event
KBNHud v423 (11/29/16)
Added newer version of better advanced options menu
Fixed FPS drops with the damaged player event
Fixed end of match survey screwing up
Fixed most other glaring issues
KBNHud v422 (7/20/16)
Removed fat borders from most default backgrounds to bring a large majority of the HUD elements in line with KBNHud styling
Almost totally replaced use of default TF2 font with KBNHud font, Maven Pro. TF2 font is now a fairly rare thing to see. (Bigger change than you may think it is.)
Fixed team names on scoreboard, removed team icon overrides for better competitive mode compatibility and visual simplicity, team names are now given more space on scoreboard
Updated visual design and placement of the tournament mode player panels
Made color of casual/comp player panel health bars more visible
Cleaned up disjointed versions of the same thing, ie the inspect panel being different in the killcam, the button activated panel, spectator, and tournament spectator
KBNHud v421A4 (7/9/16)
Fixed error in hudlayout.res that was causing the HUD to be non functional
Fixed remaining casual and comp display errors
KBNHud v421A3 (7/8/16)
Fixed minor errors due to internal code batch identifiers changing in the last update, causing competitive elements to not display properly
KBNHud v421A2 (7/7/16)
Fixed main menu buttons not functioning
Removed tile main menu due to needing extended fixing
KBNHud v421 (7/7/16)
Fixed HUD not loading due to new versioning system, along with some main menu issues
KBNHud v420A6 (6/9/16)
Fixed missing demo options in advanced options menu.
Fixed Ammo counters having pink and cyan shades and made them show up white again after three years of this issue persisting.
KBNHud v420A5 (5/12/16)
Fixed broken winpanel. Unfortunately, the existing winpanel could not be fixed, and so I made a new one, and with it, a matching Arena winpanel.
Fixed team coloring on KOTH round timers.
Fixed arena team counters
KBNHud v420A4 (3/25/16)
Added new main menu Streamer button, see people currently streaming TF2 on Twitch.tv to all main menus.
Changed custom main menu background to one of my hometown, the game is to see who knows what town it is and its historical significance.
Fixed round timers not appearing in and out of comp mode.
Fixed missing animation for in game player icons at the top of the screen.
KBNHud v420A3 (3/18/16)
Added new player panels for comp mode at the top of the screen, compatibility for stress test 8+9
Moved chatbox to top left corner to prevent overlapping with tournament spectator panels
KBNHud v420A2 (3/12/16)
Added Clovervidia's captions to the HUD as a default part of the package. To make them work (on any OS), you must add the following to your autoexec.cfg:
Fixed Main menu Stress test icons
Fixed issues in ClientScheme and Hudlayout
Fixed issue with main HUD font and all other custom fonts not loading properly unless the fonts were installed to your computer.
Special thanks to Clovervidia
for the captions
KBNHud v420A1 (3/5/16)
Fixed error with advanced options menu where FPS cap could be set resetting itself to 30 from 300. (Removed option entirely)
KBNHud v420 (3/4/16)
Added new, tile main menu, based off the guts of the RevHUD menu, with multiple modifications to improve aesthetics and layout, added as an override.
Added improved advanced options menu, with game settings autoloader, i.e it autoloads max fps config when selected, with no need of restarting the game, and the setting will persist after a game restart.
Added classic KBNHud class selection screen, complete with "E" for loadout and "R" for random class keyboard shortcuts as override.
Added custom main menu background, a lovely picture of my home.
Added keyboard shortcuts to the default class selection menu, cleaned up the file.
Changed Default Main menu to Maven Pro font and added DemoUI button, also changed some icons.
Fixed for compliance with competitive beta.
Fixed simple main menu, internally overhauling it in the process.
Fixed all current console errors pertaining to issues in HUD files after putting it off for literal years, HUD should cause exactly ZERO console errors now.
Fixed duel status panel in highlander mini-scoreboard.
Special thanks to Dave|7corners
for helping me fix the dueling stats panel, and to Decimation for the basis of the advanced options menu, and to ZHnecc
for helping design the new tile menu.
KBNHud v419A2 (2/2/16)
Fixed new team icons (eeugh) not showing up on scoreboard. Team names will also properly show up when in tournament mode and names are set by the team.
Changed default scoreboard to one that has no team icons, enabled by a patch made to the game, and created overrides for either the sixes or highlander boards to not have team icons (default) or to have them. Note that having the icons significantly reduces the space for competitive team names on all the boards, especially the small boards.
KBNHud v419 (2/1/16)
Fixed scoreboard cutting off player names. Done by reducing space between other elements. Names will still be cut off on the sixes and highlander scoreboards due to the reduced overall width, but it is far less obnoxious than before. If the Ping value is cut off in the minmode scoreboards, disable and re-enable minmode. Did the trick for me.
Fixed overlapping of item meters, and in the process, standardized the design of all the item effect meters to the same style, wide and thin instead of a mix of that and thick, short ones. To tell the difference, simply remember that the order in which the meters are stacked corresponds to which weapon slot they read from. If a scout has the Soda Popper/Baby Face's Blaster, Mad Milk/Cleaver, and the Sandman/Wrap Assassin equipped, the Soda Popper/Blaster meter will be on top, Milk/Cleaver in the middle, and Sandman/Assassin at the bottom. Same for Soldier's Grordbort weapons, Focus meter over Jarate, Loose Cannon over Shield charge/Sticky carge, etc.