HUDS.TF


biscottiHUD

HUD Information

Description

A stylish, modern-looking HUD that aims to remove clutter and improve how easy it is to read valuable information.

"one of the nicest HUDs i've ever used" - guy on teamfortress.tv
"This is one of the cleanest and neatest huds I've seen" - another guy on teamfortress.tv

You like right angles? 'Cus I've got right angles, baby! Want to change a little something? Well, I've got tons of officially supported customizations that might just be what you're looking for.
I always update it in a timely fashion, and if I make any drastic changes to the design, I'll usually include the old design as a customization option.

All the screenshots except one are in cl_hud_minmode 1, but it also supports cl_hud_minmode 0 which has a larger more centered design.

Seriously, it would mean the world to me if you use the HUD seeing as I put a lot of time and effort into. Lots of late nights updating :) This is my baby.

HUD Features

Operating Systems Supported?
Windows
Mac
Linux

Resolutions

Supported?
16:9
16:10
4:3
5:4

Gamemodes

Supported?
Tournament
Competitive
Mann Vs. Machine
Capture the Flag
Payload
Payload Race
Control Points
Attack/Defend
King of the Hill
Domination
Special Delivery
Arena
Player Destruction
Mannpower
Territorial Control
Passtime
Robot Destruction
Halloween

Miscellaneous

Supported?
Custom Fonts
Custom Menus
Extra Scoreboards
HUD Crosshairs
Minmode Toggle
Custom Materials
Easy Customization

Contact

Medico di Biscotti

  Personal Message   Steam Profile   Twitter

Credits

omnibombulator - notoHUD - inspiration and know-how for squared HP.
sevin - 7HUD - inspiration for the box background for HP
BroeselHUD for the initial inspiration for the first draft of the HUD.
e.v.e. HUD for inspiration for the Engineer buildings.
Rays - I took a few buttons from ya. Also took the colour for getting Über from SlinFireHUD (not default though).
Whiskerbiscuit's budhud - inspiration for the main menu and incognito mode.
clovervidia for making the original Close Captions

Special Thanks

I'd like to thank all the amazing HUD creators who inspire me to do better.
I'd like to thank people who have reported bugs that I completely missed.
Most importantly, I'd like to thank all the people who use this HUD and appreciate all the work I've put into it.

Changelog

October 19th, 2017
v. 1.83
So this has been sitting 98% finished for about 4 months. I started working on it right after the last update and then just lost the motivation to finish it all the way. So, as I often do, I'll now release the stuff that I did finish. It's some pretty cool stuff actually, but it has been several months since I last worked on it, so forgive me if I leave something out. These are the highlights as I remember them.

- Custom crosshairs.
Really cool actually. I now have proper good support for them and even made a couple presets for you to try out.
Even more exciting, you can use the outer part of the crosshair as a hitmarker, either by animating the colour or the alpha (transparency) of it.
You can also use a different hitmarker, like konrwings or whatever you desire, and leave the crosshair2 as is.
Both are turned off by default, but I recommend you at least try them, if nothing else then for fun. The presets are pretty exaggerated but you can always edit them, get rid of crosshair2, or use crosshair2's alpha as a hitmarker.
To change the colours of the crosshairs, go to biscottiHUD\resource\schemes\scheme_crosshaircolours.res. It will require you to restart the game to see a change, though. You can also go the biscottiHUD\scripts\hudlayout_hitmarker.res file but it will be overwritten if you change to a different customization. Unless you change it in customization\manual. That would allow you to use different colours for different crosshairs too.
To keep it simple, try the Seeker preset. It's probably the most usable and least intrusive. The others are mostly just something I made for fun to try different things.

- Sticky count label
Similar to the uber charge label, there's now a label below the crosshair that counts how many stickies you have it (it's invisible if you have 0 out, don't worry). If you want it to still be there and say 0 when you don't have any out, go to huddemomanpipes_label3.res and change the NoPipesPresent stuff to "visible" "1".
Again, similar to the uber label, you can choose different positions on the HUD, or turn it off altogether. At the ammo, at the crosshair, and at the charge bar. Ammo, and crosshair are on by default.
It's simple, but maybe one of my low-key favourite things in this update. I think it was also the first thing I started working on immediately after publishing the last update. I realised I missed an opportunity.

- PDA Menu designs
This is what caused me to take a break. I wanted to do more condensed, icon-based versions of the PDAs but I kind of got stuck. I knew that I wanted to make the current design smaller, at the very least.
So I designed an icon-based disguise menu, which I am very happy with, along with two vertical designs. They're practically identical, but I couldn't decide between them so you get both for now.
I wanted to do the same for the Engineer but hit a wall. So for the past few days, I've been optimising the normal design of the build/destroy menu along with the Eureka teleport menu. I even did the Pip-Boy ones, finally!
But, at least for now, the condensed, icon-based and vertical designs will have to wait.

- Health you pick up
I made it not float around. Now it stands still and fades out. It also moves with positioning now, so it follows where the HP box is.

- What's to come
Like I said, I want to do the other designs for the Engineer PDAs.
I also would very much like to copy those designs over to the Class menu as well. It fits so nicely, but coding it is a little trickier and I also need to design it first. I also really needed to push this update because (HYPE HYPE HYPE!!) the Pyro update is coming! For those reasons, these changes are on the back burner for a while, as they have been for several months. I'll get to it within a couple of months, probably.

Oh, and I've been meaning to make a couple tutorial videos explaining how to activate customizations, edit them and what not. It'll happen, but then again, I've been saying that for about 6 months now. But it'll happen.
But in the meantime, if you want to try some of the customizations, try using the .bat files. They're hella convenient for switching between options quickly.

I hope I didn't mess up somewhere, because again, this update is like 624 file changes.
And I know I should update the README more. I'll do that at some point too. Peace!

PS: One of my many, many flaws is that I go into way to much details with my patch notes. I'm basically writing this shit for my own amusement. It took me, what, 40 minutes to write PATCH NOTES (!) that will be irrelevant in 24 hours because that's when the next patch will be. No-one's gonna read this. I hope womeone reads this. 'Sup to whomever (yes, whom) reads this. I hope you have a splendid day!

June 29th, 2017
v. 1.82
This update has been several months in the making. I started making the first changes in, like, February or something. THen I just kept thinking of more things I wasnted to do before releasing. In hindsight, I should have made a lot of smaller updates. There are still things I want to do, but I also really want to get this out there, so here it goes.

- improved spacing on main menu to not clash with console.
- added small uber charge label under crosshair.
- added customization to turn all 3 different uber labels on/off (the normal ammo style one, the crosshair one, and one on top of the charge bar).
- There's also a variant to count Vaccinator charges. It will replace the uber labels with Vacc charges. It makes zero sense to have both on screen, but if you really want to have both at the same time, you'll have to tinker it yourself (find the file and make it not set the others to "wide" "-40", and I recommend moving the label2 one down about 6-10 units.
- added 3 more positions for the HP/ammo. The default is now slightly more centered than it was before (this is actually what made me want to do an update alongside the main menu spacing issues.) The old position is called "further position 2".
- added HP styles to your own health. You can now get the HP cross back with coloured backgrounds in the styles of PVHUD and e.v.e HUD. The default is still "no cross".
- changed how you activate customizations. I'll probably make a video at some point walking you through it. I meant to do that a while ago, but now that it's different, seems like the perfect time.
Long story short, you can now just double click a .bat file to instantly copy over the files for the customization instead of going into the folder and manually copying and overwriting files. It's easier.
This process also applies to activating incognito mode.
- made the meter size customizations also apply to energy weapons and uber charge bar. If you really don't like that, you can always mix and match, I guess. Like, take the bigger uber file and the long thin of everything else.
- changed some back-end stuff to make customizations more modular and make it easier to add more in the future.
- lots of small changes to the code, like name changes, changing how much files reference other files etc.. cleanup basically.
- added some more captions to prevent error messages in console. again.

I think that was it, really. The most time consuming stuff was probably all the back-end stuff you don't actually see that's keeps the motor running. A lot of slight changes in architecture to make it slightly more efficient.

It's legit 652 file changes (a lot of it is just moving/renaming, but still.. YOWSA), please do let me know if I messed up somewhere.

January 15th, 2017
v. 1.81
- changed the background colours on a lot of menu stuff, including the ping preference menu.
- slightly lowered the "next" and "previous" page buttons on the backpack to not clip with a high number of pages.

I'm sorry that I've been holding unto this update for a while. I wanted to do more, but this is enough for now.

December 21st, 2016
v. 1.80
This is a quick fix to update all the changed files. I WILL be posting another update really soon that probably changes the background of the "next map" panels. I just need to actually play it first and figure out what needs changing and how.
See this as a hot fix, but also the next update is really minor, only aesthetic stuff.
In other news, you can join my new Steam Group for this HUD to be notified when I post updates.
biscottiHUD Steam Group

November 11th, 2016
v. 1.79c
We're now back on the right version number :)
- updated clientscheme with the latest game update.
- made the "rate the match" panel look more in style of the HUD.
- added a few more captions to get rid of error messages in console.

November 3rd, 2016
v. 1.79b
Don't know exactly what Valve wanted to fix, but they changed clientscheme, so I updated.
- Updated clientscheme with the game.
- Added more captions to avoid error messages in console.
- Commit on GitHub accidentally has the wrong version number. Whoops.

October 29th, 2016
v. 1.79a
- ACTUALLY fixed removing the cross when low on health. After the last update it would still show the top-left 1/4 of the cross when really low.
- added customization to add the cross back in.
- changed [LEGACY] to [!LEGACY] so that it's listed at the top of the page. This is just something I like to do when you could describe the customization as a pack of multiple customizations.
- updated [!LEGACY] scabber's HUD to work with the latest changes, I hope. I often times I forget to update this customization.

October 29th, 2016
v. 1.79
- fixed the red cross showing up when low on health. Valve apparently changed something.
- added customization for enabling the team-coloured lines on the edges of the HP/ammo boxes. These were previously a feature and then disabled because I thought it looked better without them.

October 25th, 2016
v. 1.78b
updated to game update
- changed something in Halloween questlogpanel.

October 22th, 2016
v. 1.78a
- updated to match game update
- main menu is temporarily spooky in spirit of the event (just the stock Halloween backgrounds)
- added the save/load casual map preset settings
- for some reason one of the files didn't commit.

October 20th, 2016
v. 1.77
Small update. Sorry it's been a while.
- supposedly fixes framerate drops when hitting a target many times in short succession with hitmarkers enabled.
- supposedly. I haven't tried it myself. But thanks to sigsegv__, wiethoofd, and omnibombulator.

September 29th, 2016
v. 1.76
- updated to the latest game update
- made clientscheme easier to maintain in the future

September 2nd, 2016
v. 1.75a
Small update that I'm not really working on so I figured that I might as well release it.
- edited the panel that shows your rank. It looks more consistent with the rest of the HUD now.
- deleted a redundant file I didn't realize I had.

August 23rd, 2016
v. 1.75
- Re-added support for stock menu design and scabber's HUD (the first design for this HUD). I hope it works, but it's not really a priority.
- Customized the lobby files a bit.
- Added a few more captions.
- Removed TF2 logo from custom main menu. Because it looks cleaner without it.
- Removed old mainmenu file.
I hope I didn't miss anything when I copied the changed files.

July 28th, 2016
v. 1.74
So many changes I can't list all of them.
BUT!
- Got the menu back. The stock design might need some teaking to be completely stable so I included the gamemenu.res file in that customization for now.
- Fixed issues with positioning the box around the Uber percentage.
- Added black backgrounds to targetids and winpanels. These are now default, but the coloured ones are still supported.
- Started supporting different transparencies for the HP/ammo box, including solid and completely invisible. The colours probably aren't perfect, but it's a start.
- Hundreds of other little tweaks or fixes.

July 15th, 2016
v. 1.73
- added create server button in accordance with the most recent game
update.
- changed how timers work in casual and comp where it counts the rounds
won. It now uses my own timers.
- moved stopwatch down a bit to clip less with the top player panels.
- added more captions to get rid of console error messages. still a few
to go. next update should get them all hopefully.

July 8th, 2016
v. 1.72
- fixed layering issue preventing you from seeing round timers
- fixed some positioning on the main menu related to the new play-list animations
- lowered the winpanels position like it used to be, now that the animation for it has been removed
- hopefully fixed the positioning issue for itemquickswitch. It seems that Valve changed whether or not it takes positioning form hudlayout or its own .res file
- updated closecaption slightly to include some of the new vo.

There's still loads more that need doing, but this is a start.

July 8th, 2016
v. 1.71b
- updated cyclingad on main menu

July 8th, 2016
v. 1.71a
- added buttons to the main menu identical to my stock design of the menu.
- console button
- minmode button
- demoui button
- version button

July 8th, 2016
v. 1.71
- Meet You Match is here!
- It should be stable, but note that I haven't touched the Main Menu.
- Currently uses stock Main Menu for stability reasons.
- I'll work on the menu later.
- Also made some more stuff in clientscheme.res modular with #base to support more customizations in the future.

June 25th, 2016
v. 1.70
- Big update to the Main Menu and small change to all other menus.
- No longer needs to update the language file. Hooray!
- Tournament Spectator should now be compatible with all resolutions.
- Got a new background for the Main Menu and even saved some space.
- More optimal system for Incognito using #base.
- Some customization options added using #base. This will likely be improved upon in the future.
- Probably some more stuff that isn't all that important.

May 31st, 2016
v. 1.69a
- Added "thin and long" customization for item meters
- Updated language file
- I'm working on a bigger update that makes language updates redundant and also adds more stuff, but I kind of had to push this one. Sorry.

May 30th, 2016
v. 1.69 [LEGACY]
- Added LEGACY customization to make it look like my old version of the HUD before I discovered right angles. You don't like right angles? Well, this gets rid of some of them. Read the README to see what files you need to delete as well.

May 29th, 2016
Re-release on huds.tf. Rejoice!

User Comments

Looks cool. I'll check it out!

Can't Open File Sad

love it, Though is it possible to get rid of the line? (border)
Big Grin

Any way to remove the boxes and borders?

Yes, you can hide the boxes and border lines. I might make a customization just for this, but it's also pretty simple to do manually if you know how to edit a HUD.

Go to the resource/ui/ folder and find the files "hudammoweapons.res", "hudmediccharge.res", and "hudplayerhealth.res". Open them with a text editor like Notepad or Notepad++. Inside these files, find the element with a name ending in "ShadedBG" (such as" PlayerHealthShadedBG") and set "visible" to "0". Right below that element are two elements called "BGColoredLineH" and "BGColoredLineV". Set "visible" to "0" as well.

This removes the boxes and borders. Note that since the box changes colour according to overheal and such, when you remove the box, you'll have no indication of that. Instead it would be better to have the text change colour, but this requires even more editing. I'm sorry if it's confusing. I can make a customization for this in no time flat. It's just that currently, I still have a customization for custom fonts that alter those same files, and the way I structure customizations don't really allow for more options to change the same files. I've been thinking of getting rid of the custom font option anyway, so this would be a nifty excuse for it.

A way, WAY easier thing to do would be to copy those files that I mentioned from the customization called "[LEGACY] scabber's HUD". Consider copying over the scripts/ folder as well. This will also reinsert the white cross when you're overhealed, and it will change the colours to blue/dark red for overheal/hurt, but it might be easier than manually editing the files resource/ui/.

I hope this helped. If I end up making that customization, it'll probably ship Thursday or Friday because that's when the next TF2 update is rumoured to land.

thanks will try Big Grin

Oh and dont worry about the colors I know how to do that its easy

wow thanks how to get rid of the headbox??
It looks alot like mannterface now heh

I don't understand how to use the customizations.
I'm trying to use the custom main menu, but every time I try to do it, it ends up breaking.

Yes, don't try to use those right now. The Meet Your Match update changed a lot of stuff on the main menu, so for now, I'm going with a slight modification on the stock menu. Functionally identical to the one in "[MAIN MENU] stock" except it works with the update. I'll try and redesign the menu to suit the new amount of buttons, but honestly, it might take a few days before I get it done.

Come to think of it, I should just remove those customizations for the time being.
Cheers Smile

none of these huds actually load, the default hud just takes over

That is incorrect. It would if the HUD wasn't updated with the info.vdf that tells the game that the HUD is up to date and compatible with the latest game UI update.

It works fine for me, and I know that it works for others too.

My most favorite HUD so far.

Excuse me Mr.Medico Di Biscotti but your hud doesn't work my computer supports windows and yet the hud still doesn't work i have put it in the custom files what should i do to make it work?

new updates... better update this huds Big Grin

its good but theres a bug for me in casual mode , it has the mvm finding match thing to

Have you made a customization option to remove the boxes yet? Love the HUD, would love it even more if the boxes weren't there Smile

Yes! I'm sorry I haven't checked back here in a while, but yes, I did make that customization. It's called "[BOX TRANSPARENCY] fulltrans". By default it will also replace the animation file so that the text changes colour based on your HP/ammo situation (e.g. overheal/low ammo). This is so that there is an indicator of that information. The colours used might look absolutely horrible and I apologize for that. If you don't want the text to get animated, then you should just not copy over the scripts folder and only copy the resource folder.

hud looks great man, nice work!
is there a way to make the damage numbers bigger? the crit numbers are okay but any other damage number is pretty hard to see

@Bearnaut That would be in resource/ui/huddamageaccount.res if I understand you right. You can change colour and font of the elements there.

The top element is the floating numbers over the enemies' heads.
The two other elements are the bigger numbers that show in the bottom left corner (the number and its shadow respectively).

Change the font of the top element to make the number bigger. You can change them to "HudFontMediumBig" and "HudFontMedium" to make both bigger for instance.

You can find the font names in clientscheme_base.res. I made some extra font names that you can find in clientscheme.res, but the _base file should have you covered. That's where 99% of the font names are.

I love ur hud but i dont see the blue/red lines around the health and ammo. can u help me pliz?

it is not working

@Torkoal, I actually removed those because I didn't like them anymore. I have just added a customization option for enabling them again. To do this follow these steps:

- Go to the folder "customization".
- Open the folder "[BOX LINES] on".
- Select the folder "resource" and press CTRL+C.
- Go back two steps in your file explorer so that you're immideately inside the folder "biscottiHUD". Here you should see the folders "customization", "incognito", "incognito_revert" etc.
- Press CTRL+V and agree to overwrite the files.
- Use "hud_reloadscheme" in TF2. You should now see the lines again.

@Meer Sarwat, It is most definitely working. Are you sure you installed it right? The "biscottiHUD" folder goes in "custom".

Keep update it or i dislike this hud XD

I want to have CHAT near my class view, can ya tell me what are best positions for it?
(I don't want the CHAT collide with health or bottom side of screen)

[P.S] Nice HUD

Nevermind i figured out my pos for chat

@[August] | blw.tf, Glad you like it. To re-position the chat you ALSO need to go to the animation file (scripts/hudanimations_tf_b).
Go to the very bottom to find the line "event CompetitiveGame_RestoreChatWindow".
Change the position in the animation of HudChat to whatever you set it to in basechat_base.res (mine is ypos 240). This is the position it will reset to AFTER having been lowered by a the end screen in a comp match. Maybe casual too, I'm not sure. It should therefor be the same as the normal position in basechat_base.res.

Is there anyway you could make this for mac plz!!

It's the ugliest hud I've ever seen. Coz of these boxes

Is there anyway to change/remove the pink ubercharge box/meter?

Nevermind found out how to change it

@Gibaster, Difference of opinion. I love the boxes Smile You can also remove them by editing or by using the customization for transparent boxes. The customization then goes and changes some of the animations so the HP text changes colour when overhealed so you don't lose out on that visual information. If that's also annoying, I guess you can mix them and use the old animation file. I love the boxes, but I understand it might not be for everyone. That's why so many HUDs exist! We all have our preferences. Big Grin




Download

If you like the look of this HUD, feel free to try it by downloading it. Just click the download button below!

Download (2.05 MB)  

Last Updated: Today

If you're unsure how to install a HUD, check out our installation guide to help you through it.


Stats

Downloads: 20,278

Views: 139688

Rating:

  • 27 Vote(s) - 4.22 Average
  • 1
  • 2
  • 3
  • 4
  • 5

Developer

Copyright © 2014 - 2017 huds.tf | Site by omnibombulator | Powered by MyBB, © 2002 - 2017 MyBB Group and Steam.