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Old HUD Directory now retired and Your say on Submissions
Posted on 24th June 2016 at 06:46 PM by omnibombulator

Old HUD Directory
As was mentioned when the new HUD Directory and Submission System was made live, the Old HUD Directory has now been retired and is gone from the site completely. This includes all old HUD pages, and for the time being, the HUD Archive. However, I am going to bring back the HUD Archive real soon, it's not going to be a completely deleted feature, don't you worry.

A problem I came across while going through with retiring the old pages was redirects. Google searches still showed old HUD pages, many of which have not been brought across to the new system. So, I've redirected all the old HUD pages to their new pages with old style links. For example, huds.tf/rayshud will take you to rayshud. No need for HUD Developers to change any existing links they had.

Older HUDs that have not been submitted, such as e.v.e HUD, have been redirected to the HUD Directory for the time being. Once older HUDs are resubmitted, their URL redirects will be changed to their newly submitted pages.

Your say on Submissions
I tend to take a look at the HUD Directory very regularly in detailed fashion. I primarily take a look at comments that HUDs are receiving, and one comment I've noticed appear across multiple HUDs is that "this HUD should not be on huds.tf".

One recipient of this feedback is RebelHUD, which is an updated PVHUD with a different name. It is credited correctly and even states on it's Credits: "If the creators of PVHUD ever request for me to take down this HUD I will."

Comments on this HUD in particular motivated me to push an update to HUD pages so HUDs could be reported easier. The reason being is that I want direct feedback from users about their concerns with HUDs that are being submitted to been seen properly, so I can get that feedback sooner and see what I can do to work on their comments. In this particular case, "edits of huds and not actual huds" seems to be the main theme. Let me address this case now and explain why RebelHUD hasn't been removed as of yet.

RebelHUD doesn't actually break any rules, especially in terms of credit. It was submitted as a PVHUD update (with a different name, which yes, isn't the most courteous move, I agree), and because PVHUD has not been submitted on huds.tf officially yet, I accepted the submission. RebelHUD lends itself out to users in a similar way to broeselhud_blue, to give users a similar HUD to one that used to exist that isn't supported by updates anyway. Many people have pointed out to me that slimHUD offers itself as a PVHUD update, but in the description of that particular HUD, it clearly states, "Based on Broesel's hud".

The thing that users love so much about huds.tf is the quality control behind the HUDs that are featured, and I understand that, of course. However, with the new system, there's a lot more freedom for the users to be the absolute defining choice behind what is good and what isn't. There is a ratings system. There are view counts. There are download counts. There is a comments system. All of these things are here for users to display what is and isn't decent quality. That's not to say I let any HUD through the system, though. At the time of writing, I've declined at least 6 HUDs for quality issues. I declined a ToonHUD color edit that changed the primary color to pink. I'm not just letting any old bullshit through; I'm accepting HUDs that users would want. Users want a PVHUD. I know this from the amount of searches of "huds.tf/pvhud" and "pvhud huds.tf" that come through the site stats.

Those are my views on the subject matter, but I really want to hear what you guys have to say on it. If you don't want to make your views on the matter public, you can send me a Private Message anytime.

I want to improve huds.tf by making sure users look at the HUD Directory and find something they like, but I also want to make it fair for HUD Developers who pump in hard work to create and maintain the HUDs that are featured. I honestly think I've struck that balance, but if you have suggestions otherwise, I want to hear them, please.

One last thing: there may be a Major Team Fortress 2 Update coming real soon, so the next news post will probably be covering that.

Cheers for reading this wall of text.


Updating Outdated HUDs (A Video Guide by kermit)
Posted on 1st June 2016 at 06:10 PM by omnibombulator

Kermit, the developer behind JayHUD, posted a video guide on how to update outdated HUDs of the past for the TF2 of the present.

Kermit posted a thread about the video, where he updates QTCHud, on the teamfortress.tv forums and cites:

kermit Wrote:Hi. For a while now I've been wanting to do a video that shows people how to update outdated HUDs, and this week I finally made it. In this video I show the basic process that I go through when updating an outdated HUD. The method isn't perfect but as long as you aren't a stickler for having everything 100% perfectly as they always were this should work fine.

In the video I don't go into many specifics as that would have taken even longer to do, but I believe that most things should be covered sufficiently enough to work. I did forget to go over updating winpanels but to be honest I've found it easiest to just take the default one and work from there. I also forgot about inspect/item panels but honestly I don't think they really matter enough to go back and add into the video, that and the default ones are decent enough. If there's anything else you'd like covered either ask in the quick questions quick answers thread or ask here and I, or someone else, will most likely answer.
As self admitted, it's not perfect, and a few things are missing from the video. However, something is always better than nothing, and a good video guide is always useful for HUD Development.

You can check out the video below, and if you're so well inclined, check out Kermit's youtube channel along with it, as well as JayHUD.



The New HUD Submission System is now live!
Posted on 19th May 2016 at 08:15 PM by omnibombulator

After a few weeks (months? I've forgotten already), the New HUD Submission System is now live! What does this mean for the site? Well, here's the changes:

NEW SUBMISSION SYSTEM:
(Obviously). The new submission system uses the forums as a base to create dynamic, self-managed HUD pages. No more sending an update form and waiting for me to deal with it! You can do it all yourself!

HUD Submissions will still need to be accepted, but I'm not the only one who will be doing it! huds.tf staff can now accept submissions as well! Waiting times should now be significantly smaller.

Certain members of the HUD Community will be given the title of HUD Developer. Not only does this status make your user title different on the site (woah, you're different!), you'll also be exempt from the HUD Submission queue. You won't need to wait for your submissions to be accepted.

However, with the new system, only the HUD Developer of the HUD that is being submitted can submit that HUD. No more random submissions by people who do not manage the HUD, sorry!

NEW DIRECTORY:
With the new system, comes a new HUD Directory. You can find it at the usual URL of http://huds.tf/directory. The old directory can be found here.

Along with the main directory, the news page now features the latest submitted HUDs rather than 3 random HUDs.

There's also a bunch of new search functions for filtering HUDs, including downloads, gamemodes and ratings, which is explained a little better below...

NEW HUD PAGES:
With the new Directory, comes a whole bunch of new features for HUD pages. HUD pages can now track Downloads, as well as users being able to leave comments and leave a rating on HUDs!

Users can now see what Gamemodes HUDs support, as well as HUD Developers being able to submit Changelogs.

The installation guides button has also been redone a tad, with the option to now choose which Operating System you're using and go directly to the guide you're after.

HUD Developers can update their own Submissions by clicking the Update/Edit Button on the HUD page. Only the HUD Developer of the submitted HUD can edit their page, so there's no need to worry about someone else doing it and ruining their submission.

Unfortunately, this new system removes the nice, tidy, custom URLs for HUD pages. We'll be looking into making this a possibility in the future, but for now, you'll have to deal with the URL you're given.

With these new features, there are also new rules in place, so make sure you read up on them on the submission page.

Hopefully the new system makes everybody's user experience at huds.tf a lot easier. A lot of the features that have been added have been asked for by many users for a long time, so I'm glad that they've finally been able to be added.

The new system could probably still use some work, and feedback would be greatly appreciated! I want huds.tf to get better, and this new system makes that a huge possibility.

Cheers!


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