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TF2 HUD Update for July 28th, 2016 - War is Ending
Posted on 29th July 2016 at 04:00 PM by Wiethoofd

A bunch of changes for (Casual) matchmaking and (custom) viewmodels in last nights update, but barely any noteworthy HUD changes.

For an easy overview of the changes we recommend looking at the diff report from Tewgon for the HUD files that were changed or removed.

Modified Files:
resource/ui/hudmatchsummary.res
resource/ui/matchhistoryentrypanel.res
resource/ui/econ/warjoinpanel.res

Removed Files:
resource/ui/notifications/notify_passtime_ball_basket.res
resource/ui/notifications/notify_passtime_ball_endzone.res
resource/ui/notifications/notify_passtime_enemy_score.res
resource/ui/notifications/notify_passtime_friendly_score.res
resource/ui/notifications/notify_passtime_score.res

Summary of changes

  • The Class War panel now has an element to show the end date for the Heavy vs. Pyro war (August 15th)
  • The Disconnect button in the End of round score summary screen won't activate anymore when pressing a key
  • Some Passtime notification panels have been removed since the text is displayed through labels in HudPasstimeBallStatus.res

Cheers.


TF2 HUD Update for July 7th, 2016 - Meet Your Match
Posted on 8th July 2016 at 07:57 PM by omnibombulator

Boy, this one is a doozy. There's a lot of HUD files to go through here, so take the time to read and understand what needs doing to fix any issues you may be experiencing.

This time around, check out this diff report from Tewgon for in-depth file changes.

Right, let's first dive into the files:

New Files:
resource/ui/badgepanel.res
resource/ui/casualrankpanel.res
resource/ui/casualwelcomedialog.res
resource/ui/competitiveaccessinfo.res
resource/ui/comprankpanel.res
resource/ui/lobbycontainerframe_casual.res
resource/ui/lobbycontainerframe_comp.res
resource/ui/lobbycontainerframe_mvm.res
resource/ui/mainmenuplaylistentry.res
resource/ui/matchhistoryentrypanel.res
resource/ui/matchmakingcategorypanel.res
resource/ui/matchmakinggrouppanel.res
resource/ui/pvpcasualrankpanel.res
resource/ui/pvpcomprankpanel.res
resource/ui/pvprankpanel.res
resource/ui/lobbypanel_casual.res
resource/ui/lobbypanel_comp.res
resource/ui/lobbypanel_mvm.res
resource/ui/hudmatchsummary.res
resource/ui/econ/warjoinpanel.res
resource/ui/econ/warstandingpanel.res

Modified Files:
resource/chatscheme.res
resource/clientscheme.res
resource/gamemenu.res
resource/ui/hudarenawinpanel.res
resource/ui/huditemeffectmeter_heavy.res
resource/ui/hudmatchstatus.res
resource/ui/hudobjectivekothtimepanel.res
resource/ui/hudobjectivetimepanel.res
resource/ui/hudpasstimeballstatus.res
resource/ui/hudteamgoaltournament.res
resource/ui/hudtournament.res
resource/ui/importfiledialog.res
resource/ui/leaderboardentry.res
resource/ui/leaderboardentryrank.res
resource/ui/mainmenuoverride.res
resource/ui/winpanel.res
resource/ui/econ/backpackpanel.res
resource/ui/econ/collectioncraftingdialog.res
resource/ui/econ/cyclingadcontainer.res
resource/ui/econ/inspectionpanel_cosmetic.res
resource/ui/econ/itemaddefault.res
resource/ui/econ/itemmodelpanel.res
resource/ui/econ/itemmodelpanelcollectioncosmeticitem.res
resource/ui/econ/itemmodelpanelcollectionitem.res
resource/ui/econ/store/v1/storehome_freetrial.res
resource/ui/econ/store/v1/storeprice.res
resource/ui/econ/store/v2/storehome_base.res
resource/ui/econ/store/v2/storepreviewitempanel.res
resource/ui/econ/store/v2/storepreviewitempanel_maps.res
scripts/hudanimations_tf.txt
scripts/hudlayout.res

REQUIRED CUSTOM HUD VERSIONING
With this new update comes an absolutely vital and required new system for keeping HUDs update safe. Valve have added a file that gets read alongside the HUD, simply named info.vdf. The inside of the file looks like this:

Code:
"customhud"
{
"ui_version" "1"
}
The "ui_version" number value is matched up to the most recent Team Fortress 2 updates from here on out. If the number inside of this file does not match the number set in an update, the custom HUD will refuse to load, and the default HUD will be used. This workaround is to stop users crashing upon startup with custom HUDs until the custom HUD they are using has been updated properly.

You can download the file by right clicking here and saving it to the directory of your HUD.
Put this file into the same folder as the resource and scripts folders. NOT inside the resource or scripts folders! For example: tf/custom/tf2hud/info.vdf
You'll also need to change the text inside this file to the name of the folder the file sits in. So, if your HUD folder is called "tf2hud", you would need to change "customhud" to "tf2hud". So, it would look like this:
Code:
"tf2hud"
{
"ui_version" "1"
}

OTHER REQUIRED CHANGES
There have been many huge changes to a lot of different files in this update. Literally way too many to go through in one news post. So, here's links to absolutely vital HUD files that need updating in order for your HUD to be totally safe and working for Meet Your Match.
resource/chatscheme.res
resource/clientscheme.res
resource/gamemenu.res
resource/ui/hudmatchstatus.res
resource/ui/hudobjectivekothtimepanel.res
resource/ui/hudobjectivetimepanel.res
resource/ui/leaderboardentryrank.res
resource/ui/lobbycontainerframe.res
resource/ui/lobbypanel.res
resource/ui/mainmenuoverride.res
resource/ui/winpanel.res
resource/ui/econ/lobbyleaderboard.res
scripts/hudanimations_tf.txt

Make sure your HUD reflects these changes. Although they may not cause crashing, ignoring them could affect the usability of your HUD for other players, restricting them from being able to join games or use other features.

Also, Snowshoe has pointed out that Avatars, Player Names and Achievement Stats are no longer compatible with the Main Menu, and therefore should be removed from any Custom HUD that uses them.
[Image: oGtSsZO.jpg]

Sorry for the fairly vague update post guys, but with a lot to cover, I risk boring the life out of many and probably causing more confusion than good. But I hope I've pointed a lot of you in the right direction to where you can find the information you need to update your HUDs. If you have any problems, reply to this post and I'll try and help you out.

Cheers.


HUD Donations! Send donations to your favorite HUD developers.
Posted on 2nd July 2016 at 11:27 PM by omnibombulator

I've made quite a few changes to the site today, which were posted on Twitter (you should follow that). One that wasn't mentioned was being able to donate to HUD developers for their HUD contributions, because I wanted to make a bigger post about it.

If you've ever thought "Dude, I love this HUD. I wish I could give something back to the Developer for putting time into it", then you're in luck. If that luck is you paying real life money to a real life person. If you've never thought that, fair enough. I guess.

If the HUD developer has enabled it, users can now donate to them via the Donate to Paypal button, which you can find on the More Information tab on any of their HUD submissions. Users have the ability to donate as little as they wish, as to not force a fixed rate. Donations can only be done by Paypal currently, but TF2 item donations may come in the future.

The nice thing about this is that huds.tf doesn't take any kind of commission for these donations. All the money (minus Paypal fees) goes towards the HUD Developer directly. huds.tf doesn't see a penny of your donations. Unless you donate to any HUD that I've submitted. There's no way to avoid that.

Developers: you can enable Paypal donations by going to your HUD page, clicking the Update/Edit HUD button and filling out the appropriate form fields. However, huds.tf is not responsible for any chargebacks that may happen through donations, and are not responsible for any issues you may have through yourself, the donator, and/or Paypal.

This may not be a permanent feature, however. We'll just have to see how well received it is and the feedback we get.

Cheers!

EDIT: Donating to a HUD Developer directly does not give you a special status on huds.tf, as donations don't go through us at all. Thought I'd clear that up now rather than get more questions about it.


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